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UPF's Behaviour Tree Graph

25th April 2019
UPF web tool showcasing how virtual character skeletons are behaving around a virtual scene. The characters are controlled by a Behaviour Tree Graph, which can be easily created from scratch by low coding and can become as complex as the user desires. As in the creation of behaviours for the characters, the creation of elements on the scene can be done with simple steps. Above all, the tool will be completely intuitive and, therefore, accessible to everybody. This makes it support more use cases.
Next step is focusing the research effort into "Motion Stylisation"